Localization For New uGUI?
Have the uGUI support the localization include image and text,just like ngui's?Thanks!
View ArticleLocalized String Not Found in asset store (its not DX11)
hi all. Using unity 4.5.5f1 Whenever i right click anywhere in the in-editor asset store, all of the rightclick menu options show as "Localized String Not Found",like this:...
View ArticleChanging asset path for localization support
i'm trying to do localization support for a mobile game, and from my very limited experience working with Xcode that they have a feature that will allow you to change what resource folder to load on...
View Articleadd more country at "systemlanguage"
Hi, I have a favor to ask about "systemlanguage" I'm developing a app with my team, and we are planning to distribute and support the app for more than 70 countries. By using "systemlanguage", we want...
View ArticleLocalize iOS App name from Unity
Is there a way to localize the iOS app name directly from Unity? I know that you can achieve that creating InfoPlist.string in XCode, localizing the file, and adding the CFBundleDisplayName key with...
View ArticleLocalization in the new uGUI
Prior to 4.6, the team I work with used EZGUI to do their UI. We were able to accomplish localization by placing the stringids in EZGUIs text objects and then modify the Awake function of that object...
View Articleis there any way to change input language type using script (on...
is there any way to change input language type using script (on ios,android,mac,pc)? i have two inputfield and the one only needs to be writen in English and the other one needs to be writen in...
View ArticleArabic/Hindi/etc support for Android?
I have my custom font style and set as dynamic font in its import settings. When I write an Arabic or Hindi words, it is shown in editor. But when it comes to phone, it is shown in some phones but not...
View ArticleTelling google play that the game is localized
Hi, I recently released a game on google play using Unity. I implemented a functionality to localize text output. Now i'm looking for a possibility to tell google play that the game is available in...
View ArticleHow do you make fallback fonts work?
Hi all, I'm using a font called Deja Vu (DejaVuSansCondensed-Bold to be precise) which has good language support, but I need it to fallback to some variants of Noto Sans for some languages. I can't get...
View ArticleFinding all text labels in a scene
Hi, In an effort to localise a game which is being published for iOS and Android, I'd like to get all of the strings from the CMS. The best possible way I can see this working, is naming my labels with...
View ArticleLocalized audio with Handheld.PlayFullScreenMovie()
Maybe this is more an Android/iOS question, but: Is it possible to have a video with multiple audiotracks as a `StreamingAsset` and rely on the respective OS to select the track matching the device's...
View ArticleIssue-Bug with Japanese/Korean Language and Input Fields
We're working on localizing our game into other languages and, during the course of play, we have the player enter their name into two input fields (first name, last name). This works fine for...
View ArticleIs it possible to download and overwrite a .resx file on mobile?
My game uses SmartLocalization, which uses .resx files as resources to keep the localization data. Would it be possible to write a script that checks online for an update to the .resx and saves it on...
View ArticleHow to access path like res/values-XX/strings.xml
Google Play wants to localized application. So this must be native for APK. I want to translate my game for all languages. File strings.xml has 70 words and i translated all of them. I created...
View ArticleSystem localization system?
After some search on the topic I found several solutions to localize a game in Unity. Most of all are "plugin-related" (taken from the Assets store) with different approaches but all based on text...
View ArticleLocalization app name Mac OS X
How can localize app name in Mac OS X? Can customize CFBundleDisplayName from unity?
View ArticleJsonFx Deserialize Special Characters
I have a problem with deserializing special characters using Json.fx. When I try to serialize characters like "ğ,ş,ü", Jsonfx.Serialize and Jsonfx.Deserialize functions don't work correctly. I try to...
View ArticleSmart localization asset with the Unity Samples: UI
Hello, I hope to find a quick answer i am really new to the Ui, GUI and specially localization techniques, well i should have the [Unity Samples: UI][1] 3D menu (that you can find in the scene folder...
View ArticleModifying line order in UI Text component
I'm in the process of localizing a project for the arabic language, and I've succeeded in converting string variables to the correct reading order (right-to-left), but when I implemented said string to...
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