Localizing level0 file
Hey there. I'm trying to make a localized version of one of fangames, made with Unity 5.3.0f4. I managed to localize graphical icons inside the sharedassests0.assets file with proper decompiling...
View ArticleEditor Localization: How does it work?
Hello, Does anyone know how localization works inside the Unity editor? For example if I download Unity in language A and write an editor extension in language B (or visa versa). Will Unity display...
View ArticleAdd asset to array during runtime
I have an existing script that translates my text using a CSV file that is assigned to a public array in the Inspector. I now want to store this CSV file on an external server, pull it down when the...
View ArticleProblem with NGUI UILabel not showing some special characters in French and...
I'm using NGUI and it's built in localisation system, but I'm having some problems in the editor with some of the special characters not showing in my UILabel. For instance the French phrase 'RESTEZ À...
View ArticleLoading Different Languages #Localization ResX vs Json
I have some text in my game. I want to be able to have files with different languages a load them into my game. Below I build out my text. public class GameTexts : ModuleTexts { static GameTexts() {...
View ArticleHow to setup TextMesh Pro Font Asset to include characters from all languages?
So, I want to use TextMesh Pro to optimize game chat. There are people from all over the world using this chat. So I have latin, chinese, japanese, russian and all kind of stuff. My question is, how to...
View ArticleLocation check for mobile app/game
Hi, I have to check if player/user is located in timezone such as PST or EST or KST and so on.. What would be the best way to do it within Unity apps? HALP!! Thank you.
View ArticleIAP metadata.localizedPrice not working for Asian currency
Hello, I have this line of code which works perfectly in western stores : buyButtonText.text = _myIAP.m_StoreController.products.WithID(_myIAP.charsIDs[scrollPage]).metadata.localizedPrice.ToString();...
View ArticleMake a km or metter the user make IRL
I will love to know how many km or m the user made in real by using the localization data. (Like a pedometer but with km and metter)
View ArticleNull reference on dictionary with Unity's Text Localisation tutorial
Hi all, I followed a unity tutorial on text localisation, but it doesn't work - I keep getting a null reference to the dictionary, even though the dictionary is loading and print statements show the...
View ArticleAnyone know how to setup text localization with Button icons within the text?
We have localization within our game for PC. We currently have something like... "Press the [Crtl] button to crouch" But we want to add controller support and cannot figure out how to replace the Ctrl...
View ArticleLocalization on mobile
What's the best way to do Localization on mobile? I'm currently using .txt file with simple [key]: [value] structure. But looks like accessing files in StreamingAssets on mobile is quite different and...
View ArticleSpecify from inspector which scriptable field to use
Hello Everyone! I have a small Scriptable object with a bunch of Strings stored inside. Then I have a Text Component, where I want to assign one of the strings, which I would specify from inspector...
View ArticleRemote Settings for Localization
Hey, right now I'm using a JSON-handler/parser as in [this official tutorial][1] for my localization. Today I've heard about Remote Settings for the first time and I think it is overall a very good...
View ArticleHo do I define an Asset Store category for my Asset?
Hi, I've made a localization tool for Unity : https://assetstore.unity.com/packages/tools/one-click-localization-76358 But it's not in the "Localization" category of the store :...
View ArticleWhat is the preferred practice when building for three languages?
Hello all, I have a game that needs to run in three languages. The way each language is represented is by images, text written on an image. My approach is to start the game with main menu, with a...
View ArticleHow to localize text stored in object property or generated by method?
I used many scriptable object in the game, and most text in TMP is generated from the scriptable object name, serialized field and method like ToString() or GetSomeText(). I Think I can't extract the...
View ArticleIssues with iOS Build that are not visible in Editor
Let me first tell you about the app I'm working on: Art & Walk is a mobile app built for an exhibition taking place in Royal Baths in Warsaw. The app has features such as GPS location tracking, AR...
View ArticleHow to display Chinese characters (TMP) and where to find royalty free...
Hi guys, I've been trying to translate my game to Chinese but is having a hard time because the default TMP fonts can't display Chinese. Is there any way I can get it to work or get royalty free...
View ArticleGetting Localization data in Android with streamingAssets and UnityWebRequest
Hi I used Unity localization tutorial to localize text in my app - In editor it works fine, but in Android it works partly (first canvas it doesn't find strings - shows missingTextString and other...
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