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How to switch language in-game using official unity localization 0.9?

I'm a newbie unity user who has never written a code before starting to learn unity couple weeks ago. Now i'm trying to learn how to implement a localization into game using official unity localization...

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(Localization System) Change Language Problem

Hello! I made a localization system according to the lesson from Game Dev Guide. However, I ran into the problem of creating a button that changes the language during the game. I created an event in...

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Chinese Japanese Korean dynamic font

Hi, I have downloaded "Noto Sans SC" font from google font for the Chinese characters then I made a dynamic font asset for text mesh pro using (ctrl + shift + F12), it seemed to work fine but the...

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Localization Fallback Problem

Hi, I'm trying to use the localization tool and get stuck with iOS deployment. Let's say I'm working on a german machine and want to create an app with other languages...no german, no english. For...

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Is there a way to add a comment to localized strings to help with translation?

I'm just getting started localizing our game. I was wondering if there is a way to add a comment to a string table row, to help the localizer with context? ![alt text][1] [1]: /storage/temp/176462-loc.png

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How to apply pseudo locale at runtime?

I'm trying to setup pseudo localization. The [instructions](https://docs.unity3d.com/Packages/com.unity.localization@0.10/manual/Pseudo-Localization.html#further-reading) say: 1. Set up your text in...

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Unity localization don't build for android

I worked to translate my ability by unity localization after the game was built (for Android) did not apply translation

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Add a variable text, right behind a localized label

Hello all, my aim is actually quite simple. I want to show the following information: "Speed: X" Where Speed should be a localized label and X is obviously a dynamic value. ---------- Without...

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"Localized String Event" works only with script reference within same game...

Hey, I am playing around with the Localization Package and I am stuck at the following point. My test class looks like that: public class LocalizedVariables : MonoBehaviour { public string playername =...

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LocalizedString lose entry reference

Hi, i'm adding localization (with the unity localization package) to a game that has a small dialogue system. Dialogues are scriptable objects assets inside a folder and the Dialogue class has a text...

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Is there any way to get data with a script in `Localization` in a specified...

So I have a `Table Collection` that contains sentences. I want to get this in order, so `Hi!` is the first, `I am Marci!` the second, `What's your name?` the third. in my code I would always add one to...

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Google Play search localization

Hi, I have published my game on google play and translated a couple of different languages and added translated app name and description to Main store listing but when I search English on google play...

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How to add a new entry in localization tables by Script?

I am able to create a new StringTableEntry but I can't save the value of the text, I tried with var table = LocalizationSettings.StringDatabase.GetTable("MyTable",LocalizationSettings.SelectedLocale);...

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Cannot find mono image in MonoManager for assmebly 'Unity.Localization'

After I added localization package from package manager via "add from git url"(com.unity.localization) I am getting this error. I am using Unity 2019.4.17f1 Personal Windows edition. Whenever I start...

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Issues with localization: 1) OperationException : SelectedLocale is null, 2)...

Hi, I have the two issues with Unity 2020.3.0f1. I will try to send a bug report, but it will take a very long time. 1) OperationException : SelectedLocale is null...

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Why can't SmartString use array?

I have issues with SmartString - it not use array from script. Why arrays cause issues? ---------- 1) Edit: ![alt text][1] 2) Debug and Preview: ![alt text][2] [1]: /storage/temp/185367-1.jpg [2]:...

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Read text file with non-english characters?

Hello everyone. This is the first time I'm posting a question here so I hope I'm doing everything right. My game is supposed to read a referenced text file, pick lines and show them on a textmeshpro....

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Localization and Addressables not loading on WebGL ?

Hi, I want to make a light version of my game in WebGL to make a web demo. Unfortunately, my WebGL build can not load any Locale. As I understand the error messages in the console, the main problem...

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Localized Text Not Found, Only inside Android apk build, works fine when...

I am implementing localization for my application, I have followed the approach presented in this example https://learn.unity.com/tutorial/recorded-video-session-localization-tools which defines a...

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Set locale on launch based on player prefs

I wan't to set the locale on launch, based on the settings the player configured the last time the app was used. The information is stored in player prefs and read on launch. If I try to set the locale...

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