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Company name localization

I know it's possible to change the app name for the project by using the following xml:Hello World but is it possible to also change the localization for the COMPANY name?

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Localizing level0 file

Hey there. I'm trying to make a localized version of one of fangames, made with Unity 5.3.0f4. I managed to localize graphical icons inside the sharedassests0.assets file with proper decompiling...

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Issue-Bug with Japanese/Korean Language and Input Fields

We're working on localizing our game into other languages and, during the course of play, we have the player enter their name into two input fields (first name, last name). This works fine for...

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Is it possible to download and overwrite a .resx file on mobile?

My game uses SmartLocalization, which uses .resx files as resources to keep the localization data. Would it be possible to write a script that checks online for an update to the .resx and saves it on...

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How to access path like res/values-XX/strings.xml

Google Play wants to localized application. So this must be native for APK. I want to translate my game for all languages. File strings.xml has 70 words and i translated all of them. I created...

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System localization system?

After some search on the topic I found several solutions to localize a game in Unity. Most of all are "plugin-related" (taken from the Assets store) with different approaches but all based on text...

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Localization app name Mac OS X

How can localize app name in Mac OS X? Can customize CFBundleDisplayName from unity?

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JsonFx Deserialize Special Characters

I have a problem with deserializing special characters using Json.fx. When I try to serialize characters like "ğ,ş,ü", Jsonfx.Serialize and Jsonfx.Deserialize functions don't work correctly. I try to...

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Smart localization asset with the Unity Samples: UI

Hello, I hope to find a quick answer i am really new to the Ui, GUI and specially localization techniques, well i should have the [Unity Samples: UI][1] 3D menu (that you can find in the scene folder...

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Modifying line order in UI Text component

I'm in the process of localizing a project for the arabic language, and I've succeeded in converting string variables to the correct reading order (right-to-left), but when I implemented said string to...

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Localization over scenes

I want to add multiple language support to my game and currently I'm using Smart Localization from the Assets Store. I have 4 buttons in my first scene for switch the language and if a button is...

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[DIY] Need some help supporting localization on a game and updating UI when a...

Hi there, This is sort of the continuation of [a question I posted yesterday][1]. I am aware that many assets exist in the Unity Assets Store, but I would like to do it myself for knowledge sake and...

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How can I check south america SystemLanguage?

Hi I'm working for localization. I have European Portuguese, Brazilian Portuguese, European Spanish, South america Spanish text. But I can not find Brazil Portuguese and South america Spanish in Unity...

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Linking precompiled resources created from resx files

I'm using resx files for localization and I when i compile, the Assets.localized_strings.resources file is generated (at Temp\UnityVS_obj\Debug\Assets.localized_strings.resources) but for some reason...

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How to localize iOS app name by Unity Cloud build automatically.

How can I localize iOS app name by Unity Cloud build automatically? I could find some articles that "PostProcessBuild" enable to change "CFBundleDisplayName" but I couldn't do that. Because most of...

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Does Unity have Native APK Localization method?

I made a game and translated it to 9 languages (made separate regular C# scripts, which includes static strings) While uploading APK, Google Play Developer Console shows: "default language only" How to...

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Language/translation connector to Unity - will it be useful?

Hi guys! We're looking to develop a connector to Unity that will allow translators translate games while playing. Plus there will be a terminology sidebar to check how to correctly input character and...

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Best practice to internationalize(I18n) a unity project?

Hi, I already read many threads about this subject, but all of them was written 2 or 3 years ago. Does unity integrate a tool to handle internationalization properly? All the solutions I read suggest...

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Localization don't work with the russian text, only english

I make a localization for my game on Unity3d. I have a text file with russian text and file with the same english text. When I try to display rusian text, I can't see it in the game, but english text I...

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Text in UILabel appears stretched

I have translated a game to Japanese, and for some dynamic labels the texts appears stretched. I am using the font MS Gothic, for other labels is fine. I have tried changing the max width but it...

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